![]() ![]() ![]() Years of raiding with her ended when he murder her, now he hears her voice in his head. After some more time passed he ended up becoming the 'lover' of a Nobles daughter and ended up in realspace with her. He escaped the pits for a time, joining a Skyboard gang fighting betweem the tall spires, he eventually went back to the Wych Cults. Not one trained or bred for the more subtle art, he is straight forward fighter.well as straight forward as a Dark Kin can be. ![]() Morale Officer and Left Hand of the Captain, Khairiaq: A Vat-Grown warrior for the fighting pits of the Dark City, Khairiaq became quite proficent in the arts of murder. He found himself in the employ of Maria shortly after his Coin-Guild was declared Exocummunicate Traitoris for dealing with Dark Eldar Raiders and Chaos Pirates. But he found his way back to Footfall, where we was adopted into one of the Coin-Guilds and quickly rose through the ranks. He doesn't remember much of that time, all he remembers is black robes, the soft buzz of machinery and the subtle static of Techna-Lingua. Until that vessel was assaulted by pirates and he was taken. Seneschal and Right-Hand to The Captain, Caracai Derosa: Born to the Captain of a small, illegal scrapping ship based out of Footfall he spent much of his young life aboard that vessel. Currently in a stasis tank after being kidnapped by Dark Eldar on a ghost ship with a Haemonculi and his Wracks, who had been experimenting on Daemons and Daemon Hosts. He was found by a team of Inqusitorial Acolytes, and instead of destroying him shipped him off to go serve on a more.liberal Forge World. A Vat-Grown experiment of a Arch-Heritek to recreate the mighty Adeptus Astartes using arcane and forbidden technologies and warp powers. Prime Engineseer Sigmar: He was not born, he was made. Years of faithful service her Inquistor allowed her to take her brother place as the familt Rogue Trader. It ended with a pissed off Daemon Prince and her being 'volunteered' for Inqusitorial Service. One of these campaigns caught the attention of the Ordo Malleus given a Chaos Invasion happened on the planet. ![]() She survived her Ritual of Becoming went onto assist in various defensive campaigns across the sector againsr various Ork WAAAAAAAAAGGHHHHH!'s. A few ideas: steam obscuring vision, explosive barrels, pipes filled with flammable gas (shooting them causes a jet of flame that can cut off a passageway), huge moving parts like pistons and whatnot (temporary cover or agility test to avoid getting crushed), toxic vats of chemicals (only way across is unsteady catwalks without railings of course).Lady-Captain Maria Wolfe: Born into the ruling house on her homeworld, a Knight-World on the borders of the Scarus system. The fact that its a promethium refinery means that there's all sorts of industrial equipment to make for interesting fights. A fun objective might be to have the PCs deploy in small guncutters to disable the weapons and allow large scale boarding actions to take place. Firing on it risks blowing the whole thing up. One tricky thing about installation 23 is that its armed, but is also a promethium refinery. What's their objective in attacking the station? Just clear out the whisperers or are they looking for Keel's brother, or something else?Ĭould there be a stealth option? Rather than deploying their armsmen and ships in a frontal assault, you should be prepared for the possibility that the players decide to try and sneak in. ![]()
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